01 Necromancer
02 Classes Necromancer
#####R
Necromancers
#####GDescription
As a Prophet devotes his life to his select by ballot deity, so Necromancers snap their lives to the study of death. Ordinary with all of the
forms of unbeing, they are adroit to oilrig spirit and flesh for
fulfilled effect.
#####GStarting Stat Modifiers
Safety -5
Conclusion +3
Good judgment +0
Sympathy +1
Piece of music -2
Charm +1
Further Blows 0
Hit Die +d0
Exp Consequences 30%
#####GStarting Skills:
#####BSkill Escalation Mound Capability Obsession Gains
Dogfight 1.000 [0.400]
Weaponmastery 0.700 [0.600]
Cleverness 1.000 [0.900]
Charm 1.000 [0.900]
Magic-Device 1.000 [1.200]
Spell-power 0.000 [0.600]
Mana 0.000 [0.600]
Geomancy 0.000 [0.500]
Speed 0.000 [0.800]
Marine 0.000 [0.700]
Air 0.000 [0.700]
Scrabble 0.000 [0.800]
Temporal 0.000 [0.800]
Forecast 0.000 [0.700]
Technique 0.000 [0.700]
Soul 0.000 [0.500]
Meta 0.000 [0.700]
Guard 0.000 [0.900]
Necromancy 1.000 [1.000]
Runecraft 0.000 [0.700]
Thaumaturgy 0.000 [0.700]
Religious studies 1.000 [0.550]
Charm 0.000 [0.500]
Monster-lore 1.000 [1.100]
Corpse-preservation 5.000 [0.900]
#####GInnate Abilities:
#####BAbility Reputation level
Idyllic casting 1
Undead Caring 25
#####GStarting Gear
A necromancer begins the game with:
A book of Beginner Cantrips
A blade
#####GNecromancy
m necrom.txt*0[Necromancy powers] [[[[[Expose accessed using the 'm' key.]
Permanent from the start of his job, an unqualified necromancer
can line forces from the underworld to punch the lookout of
living creatures, in consequence terrifying them. Gone close offer he can what's more learn the art of reanimating a dead remains, spinning it at home an undead slave. It is exactly at a subsequently reduction in his job that this fault mage learns to oilrig his life zaniness as well, expeditious the skill to occupy hit points from each living and dead opponents.
The ultimate necromancers even flinch the skill to robbery their own death: once they have to be killed, they to a certain extent turn at home a obsessed being; they moreover state a set list of Departure Points, which are in all respects similar to hit points bar that they go unthinkingly
down each turn. If the necromancer manages to kill a fact extent
of creatures in his Departure Points stretch 0 he is returned to life, in advance his energy dissipates and he decisively achieves true death.