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Sunday 29 November 2009

Magic Arcansol

Magic Arcansol Image
Solution to ARCANA (New Generation)
by Matthew Rogers

You need 7 talismans to complete it. Goes like this...more or less (",)

Door 1 (far left) - There are 3 rooms:


a. Contains a skull and two blue ghosts. Shoot the skull using the ring [3c]
until a talisman appears. Get talisman.
b. Energy room? Not sure as I was cheating but there's a room like this on each level.
c. Contains a key which will open Door 2.

Door 2 - There are 8 rooms:


a. A wine cellar which I think has no relevance.
b. A talisman is behind a grill - the lever to open has an eagle on it.
Pretty sure you need the ring [3c] to shoot the bird off. If not come here before going to the final room [3k].
c. Energy room?
d. Contains a false wall with runes on - collect the runic symbol from room
[2f] to move wall and collect the heavy weight
e. Contains a crossbow bolt.
f. There's a runic symbol in the chest.
g. Shoot the shield to collect the talisman behind.
h. Walk up to jug to collect wing of bat.

Door 3 - There are 11 rooms:


a. Contains a talisman high up and a cauldron at the bottom. I think you need to have the wing of bat [2h] and jawbone [3b]. Shoot the cauldron and the talisman will drop.
b. There's a jawbone in the chest.
c. The ring is here. Walk into the crossbow when you have the crossbow bolt
[2e]. Then walk over the ring.
d. Energy room?
e. Contains a pink jug - shoot the jug with magic to reveal the lodestone.
To get the lodestone shoot it using the ring - it will draw it towards you.
f. There are some grapes on the table that can only be collected using the ring - I think these just give energy.
g. Contains amulet which is high on a shelf. I think you need the lodestone
[3e] to draw it to you. It will fall and you can collect.
h. A room with a red ghost - you need the protective amulet [3g] here to get past the ghost. Then collect the elixir of life from the table (far right).
Not sure what that does - maybe more energy?
i. There's a talisman behind another grill. Think you need the heavy weight
[2d] to attach to the chain to the right. Collect talisman.
j. Contains a shelf with a knife and some herbs. Use the ring to shoot the knife along the shelf - collect the herbs - dunno what they do either.
k. The final room - do not come here until all 7 talismans have been collected. Once they have, the white ball will rise and you have to shoot the book continuously until it rises - thereby ending the game.

Door 4 - There are 8 rooms:


a. Contains a large pentangle which will rise and reveal a talisman once you have collected the pentagram [4b].
b. Contains a cupboard. Shoot the cupboard from the right to open a panel and collect the pentagram.
c. There's a purple box here. Inside is a healing charm (more energy, I guess).
d. Energy room?
e. There's a candle on the table. You need to shoot it with the ring to draw it towards you. A shiny 'thing' will then appear above it - shoot it to reveal a tasliman behind a shield.
f. There's a key here - not sure what it's for.
g. On the table is a bottle of ointment (looks like a piece of the
background
). Shoot it from the right until it falls off the table. (more energy?).
h. There's an unlocking spell in the chest. Dunno what it unlocks.

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Also read these ebooks:

Solomonic Grimoires - The Magic Of Armadel
Samael Aun Weor - Magic Runes


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