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Sunday 22 November 2009

Magic Wand Are Actually Nice Items

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FINDERS KEEPERS: THE COMPLETE WALKTHROUGH (C64 VERSION) By Zub

Originally found at the C64 Walkthrough Site (http://solutions.c64.org)
Thanks to Zub!

This walkthrough will let you complete the game in the three different possible ways there are in the C64 version. Other
computer versions are different in map structure, objects and actions, but could be useful as a hint anyway.

To complete the game you can:

a) Blow up the Castle of Spriteland (including yourself)
b) Escape from Spriteland with as much cash and riches as possible
c) Find a present fit for a princess and become a member of the
famed polygon table

The Castle of Spriteland

In the castle there are 62 different objects that you can pick up or make distributed in 21 rooms and 2 mazes.
The room sets are connected with teleports and doors, and in the mazes there are holes you can fall in to explore unreachable areas. The
Castle Dungeon maze is divided in two areas and has red and yellow
doors and The Castle Garden has a garden gate and two downstairs that give access to the Castle Dungeon.

You start in a set of 5 rooms:

Gordon The Trader's Room,The Inner Chamber, Castle Teleport
Room,The Astrologer's Study,Room With a View.

The king teleports you to Castle Teleport Room. From that room you can teleport to a different room walking on the platform with a warhammer.
In Gordon the Trader's Room you will meet Gordon who stocks the Red Dungeon Key. From Room with a View you can access the upper section of the Castle Dungeon. In this section there is nothing but The Garden Gate Key, that you can reach falling through the only hole there is here.

The next room set you can explore (teleporting from Castle Teleport Room) has 5 rooms:

The Big Puss Without Boots,The Needlework Room,Dr Wombat's
Bedroom, The Ice Cream Factory.

The Big Puss Without Boots is the castle exit, you can escape from the castle killing the cat. From the Ice Cream Factory you can access to the most important place in the game: The Castle Garden. In the garden there is a gate and two downstairs. The first stairs are in the upper right corner. You can go back to the upper Dungeons section from here and return to the initial room set. Beyond the garden gate there are 3 exit doors and another downstairs. The doors lets you explore this
rooms:

Door A (rightmost):

Dr Wombat's Laboratory,The Blood Bath Room,Anna The Trader's
Room.

In the Blood Bath Room there is a blood pool that will decrease your energy, and in Anna The Trader's you will meet Anna who stocks
Sulphure.

Door B (the one next to three holes):

The Beer Cellar, The Coldest Room in the Castle, The King's
Fun Room.

Door C (the one in the middle of a square of bushes):

The Treasury, The King's Art Room, Crazy Wizard Store Room.

In Crazy Wizard Store Room there is a pot in which you can drop
objects (caution: dropped objects are lost).

From the second downstairs you go to the lower section of dungeons.
You will need the red dungeon key to open several doors here (the
yellow doors are unimportant
). There is another exit door here:

Door D (dungeons):

Gort The Trader`s Room, Anna Quays' Bedroom, The Trans-mat
Room.

You can buy charcol and the trans-mat key in Gort The Trader's. The only way to go back is teleporting in the trans mat room,you will need the trans-mat key.

The Objects

There are 62 objects. Some of them are combinations of other objects.

OBJECT VALUE ROOM

1. The Mud Monster 1000 (combination)
2. A Crystal Ball 500 The Needlework Room
3. A Gold Bar 500 (combination)
4. A Magic Wand 500 The Castle Garden
5. The Magic Mixing Potion 500 The Treasury
6. A Birthday Card 500 The King's Art Room
7. Gunpowder 201 (combination)
8. Diamond Dust 177,65 Castle Teleport Room
9. A Golden Hare 150,01 Dr. Wombat's Room
10. An Olympic Medal 101,02 Default
11. A Bar of Lead 99,97 The Castle Garden
12. Gordon's Foot 72 Gordon the Trader's Room (Gordon stock)
13. The Yellow Dungeon Key 70 The Castle Garden
14. The Red Dungeon Key 70 Gordon the Trader's Room (Gordon stock)
15. The Garden Gate Key 70 The Castle Dungeon
16. A Silver Goblet 52,44 The Inner Chamber
17. A Bird of Paradise 52,01 Gort The Trader's Room
18. A White Gold Ring 50,01 The Treasury
19. A Model Cutty Sark 45,98 The King's Fun Room
20. A Dragon's Egg 37,62 The Ice-Cream Factory
21. A Leg of Chicken 22,76 The Castle Garden
22. The Trans-mat Key 22 Gort The Trader's Room (Gort stock)
23. A Moon Beam 21,11 The Ice-Cream Factory
24. An Empty Bottle 20 The Blood Bath Room
25. A Large Hairy Dog 18,05 Gordon The Trader's Room
26. A Leather Saddle 18 The Trans-Mat Room
27. Philosopher's Stone 17,10 Ingrediente de Gold Bar
28. A Tin of Soup 15,6 The Beer Cellar
29. A Glass Shoe 12,06 Dr. Wombat's Laboratory
30. A Chicken Bone 12,05 (combination)
31. A Ship in a Bottle 10,99 (combination)
32. An Iron Mace 10,69 Gordon The Trader's Room
33. A Blacksmith 10 A Room With a View
34. Excalibur 10 (combination)
35. A Broken Sword 7,95 The Castle Dungeon
36. A Top Hat 7,91 Crazy Wizard's Store Room
37. Sulphur 7,65 Anna The Trader's Room (Anna Stock)
38. A Knife & A Fork 7,2 The Astrologer's Study
39. A Bowl of Milk 7,16 The King's Art Room
40. A Clown's Nose 7,01 The Big Puss Without Boots
41. A Silver Sundial 7,01 The Castle Garden
42. An Unlit Candle 6,99 The Coldest Room In The Castle
43. A Mouse 5,99 The Coldest Room In The Castle
44. A Spark of Life 5 The Castle Dungeon
45. A Tube of Glue 2,99 The Astrologer's Study
46. Charcoal 2,67 Gort The Trader's Room (Gort Stock)
47. A Chunk of Catmeat 2,65 Default
48. A Silk Cloack 2,49 The Trans-Mat Room
49. A Jester's Hat 2,49 The King's Fun Room
50. A Rock Python 2,22 Dr. Wombat's Laboratory
51. A Burning Torch 1,99 The Castle Dungeon
52. A Servant's Tray 1,69 The Big Puss Without Boots
53. A Pewter Tankard 1,67 Dr. Wombat's Bedroom
54. Saltpetre 1,65 The Big Puss Without Boots
55. A Sticky Bun 1,3 Crazy Wizard's Store Room
56. A Moon Rock 1,11 Crazy Wizard's Store Room
57. A Small Coconut 0,75 Anna Quay's Bedroom
58. A Lump of Cheese 0,5 Default
59. A Pile of Mud 0,1 The Castle Dungeon
60. A Very Fat Mouse 0,1 (combination)
61. A Z80 Chip 0,01 The Needlework Room
62. The Magic Golden Ball 0 Crazy Wizard's Store Room

Combinations:

A Very Fat Mouse: A Lump of Cheese + A Mouse
Excalibur: A Broken Sword + A Blacksmith
A Ship in a Bottle: A Model Cutty Sark + An Empty Bottle
A Chicken Bone: A Knife and A Fork + A Leg of Chicken
Gunpowder: Saltpetre + Charcol + Sulphure
A Gold Bar: Philosopher's Stone + A Bar of Lead
The Mud Monster: A Pile of Mud + A Spark of Life

As you can see, there are 7 really valuable objects, the rest are
basically junk. Some objects are impossible to drop: A Tube of Glue, The Trans-Mat Key, A Sticky Bun, The Magic Golden Ball.

Blowing Up Spriteland Castle

Sell your initial stuff to Gordon, and buy him the Red Dungeon
Key. Go to dungeons and pick up The Garden Gate Key. Teleport
too Needlework room, go to the cat room and pick up saltpetre.
Go to gardens, open garden gate and enter Door A. Buy sulphure
to Anna the Trader. Go to lower garden downstairs to reach
lower dungeon maze. Enter Door D and buy Charcol. You will
combine charcol with saltpetre and sulphure, making Gownpoder.
Go back to dungeons and pick up A Burning Torch. The explosion
will destroy the castle, including yourself!.

Escaping from Spriteland Castle

The aim is to get as much cash and riches as possible and
escape from the castle. You will need to kill the cat to
escape. Sell your initial stuff to Gordon, get A Knife & A
Fork in The Astrologer's Study, get The Garden Gate Key in
dungeons. Teleport to The Needlework Room, go to gardens, open
garden gate, pick up A Leg of Chicken. You will eat the
chicken with the fork, and get a Chicken Bone. Go back through
upper downstairs to the dungeons and return to Gordon's room.
Pick up The Large, Hairy Dog (you'll need the bone), teleport
to The Needlework Room and go to Big Puss room. Drop the dog
next to the cat. The cat will flee, leaving the exit
reachable. Pick up and sell the most valuable objects (Mud
Monster, Crystall Ball..etc
). You can escape with more than
4000$ in cash.

Finding the Goddamn Princess Present

To become a member of the famed polygon table, you will need
something special, highly unusual for the princess. But it
must be something clearly identified as a birthday present...
(women's eternal frustrating,irritating,impossible to
understand duality
).

Take a look at the object list. there are some nice items ( A
Glass Shoe, A Bird of Paradise
). However, they are very cheap.
There is a Brithday Card too, and that's some valuable stuff
(500$). Strange thing, a simple card is more expensive than
Excalibur, Diamond Dust...That item has to be important. Also,
there are other 5 valuable objects. The Mud Monster is
terribly valuable (1000$), but not very princess-like stuff.
The Crystall ball and Magic Wand are actually nice items. You
can find them in Needlework room and Gardens. You will need
the garden gate key. Also in the gardens, you can pick up A
Bar of Lead and Philosopher's Stone. Combine them to turn lead
into gold (The Gold Bar). That's another 500$ item... We could
keep them or sell them and escape, but that's not our aim
here. We want to satisfy the king and become a member of the
polygon table. So, let's go to The Treasury. You can drop The
Garden Key in the gardens and pick it up again later.

In the Treasury, you can get the Magic Mixing Potion. That's
the last 500$ item... Go to Crazy Wizard's Store Room, and
drop the Crystall Ball,Magic Wand, Gold Bar and Mixing Potion
to the pot. The Magic Golden Ball will appear, and start
bouncing on your head. Wherever you go, it will keep bouncing
on your head...That's some highly unusual stuff, a magic head
bouncing golden ball... Before going back to gardens, pick up
The Birthday Card in the left room (The King's Art Room).

Observe that the Magic Golden Ball values 0.0$!. You have
lost 2000$ in objects to build that stupid thing. Hmmm, really
expensive stupid useless things, that's what women want for
presents!. Don't be tempted to drop The Birthday Card to the
pot...it is also a 500$ item but is not necessary to make the
Magic Golden Ball, and you will lost it forever!.

With The Magic Golden Ball and The Birthday Card, return to
Castle Teleport Room and walk over the red platform. You will
teleport back to the king room and finish the game. You need
both objects to teleport, nothing will happen without them.

Epilogue

I bought this game in 1987. It was one the first games I owned
for my C64. I was a kid (9 years old) and was not interested
in complex adventure games, but the cover was funny and there
was not very much to choose. For years a friend and I played
the game. We found some combinations but never got anything.
finally in 1992, I escaped from the castle. It was a minor
success, I wanted to find the present!. Some time later I
found the Magic Golden Ball by dropping every object to the
pot (pure luck). However, never knew what to do with it.

It was November First of 2001, when I used my CCS64 emulator
to read the source code in ASCII. I realised there was no more
objects... What the hell was the Magic Goldem Ball for?. I
searched the Internet, read Spectrum incomplete solutions,
read ZZap!64 old reviews... Finally, My friend and I played
together again. We thought we could stick the MGB to the
Birthday Card with the Tube of Glue, and make a nice present.
Nothing happened. He said: go back to the teleport room. I
said: Nothing will happen... But it did. The stupid princess
wanted the Magic Golden Ball, but also the Card. Stupid girl!
But, what do you expect from someone called Germintrude?

Zub 10-11-2001

Also read these ebooks:

Carroll Runyon - Magick And Hypnosis
Aleister Crowley - Magick In Theory And Practice
Richard Alan Miller - The Magical And Ritual Use Of Herbs


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